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[SerializeReference] Crash on GetSerializedPropertyTypeNameString when a...
How to reproduce:1. Open the "TestScene" Scene in the attached "case_1185791.zip" Unity project2. Inspect the "Test GameObject" Game... Read more
Crash on LightIndexCache::Apply when setting up light indices in Custom ...
How to reproduce:1. Open the "Crash-bug" Scene in the attached "case_1185788.zip" Unity project2. Delete the "Directional Light" Gam... Read more
[2d] [PSD Importer] [Samples] Out of memory/crash when importing 2D Anim...
[2D] [2D Animation] [Samples] Out of memory/crash when importing 2D Animation Samples from the Package Manager Virtual memory exaust... Read more
Play mode freezes for some time after pressing any hotkey
How to reproduce:1. Open the "PlayModeFreezeWhenPressF.zip" project2. Open the "SampleScene" scene3. Enter Play mode4. Press F (or a... Read more
Reflection probe view dir and normal inputs are in object space by defau...
Repro steps:Create a reflection probe nodeExpected result: the inputs are in world spaceActual result: the inputs are in object spac... Read more
[ShaderGraph] fails to compile with "redefinition of transposeTangent" w...
Problem first appears in SRP 5.9.1. Does not reproduce in 5.7.1. Reproduces 7.0.1, and in latest version of SRP master branch (did n... Read more
Applying changes to root prefab in a nested prefab re-adds a component e...
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Remove Mesh Renderer component of Cube > Sphere4. ... Read more
Unity 2019.3 new SSAO
Unity 2019.3 new SSAO 1. What happenedThere are various issues relating to the new screen space occlusion. Happens in unity 2019.2 a... Read more
[FBX Exporter] FBX model bone positions are lost when model is exported ...
How to reproduce:1. Open attached project ("Runtime FPS Exporter.zip")2. Open SampleScene scene3. Enter Play mode4. Right-click on F... Read more
Calling ReleaseAsset() on AssetReferenceSpriteAtlas results in lost refe...
How to reproduce:1. Open attached project "SpriteAtlasReload.zip" and scene "Example"2. Enter Play mode3. Click on "Create Sprites" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS