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GL.Clear doesn't clear to the provided depth with a partial viewport
Steps to reproduce:1. Open attached project2. Open SampleScene3. Enter Play mode4. Notice that the main camera viewport changes from... Read more
[Themes] Unity keeps refreshing on mouse pointer up when font is changed...
Unity keeps refreshing on mouse pointer up when font is changed and tree is selected in Project Browser. Refer the attached gif Step... Read more
Splash screen resources are not unloaded from memory
How to reproduce:1. Open the attached project (1186265test.zip)2. Build and run the project (make sure Development Build is enabled)... Read more
Changing ip address of cache server v2 doesn't reconnect.
When changing the ip address for the v2 cache server it does not connect to the new address. This applies to both global and project... Read more
[Entities][URP] Entities position is reset to default when using URP in ...
Steps to reproduce:1. Open user's attached project "DOTS Lab.zip"2. Build the project3. Notice the Entity(Cube) has transform positi... Read more
Using multiple animation clips in Blender not all Animation clips are im...
To reproduce:1. Create a new project2. Import attached "28blender.blend" file3. In Editor select the "28blender.blend" file4. In Ins... Read more
[Themes] Position Width (W) Text is clipped in Sprite Editor window with...
Position Width (W) Text is clipped in Sprite Editor window with Inter(Default) font. Steps to repro:1. Open the attached project.2. ... Read more
[HDRP] Blinking on mac due to Ambient Occlusion
Open HDRP template Find a camera angle like in the video. The blinking can be visible in editor or standalone. If you turn off the A... Read more
[IMGUI] Outline Tolerance value is clipped on dragging the slider in Spr...
Outline Tolerance value is clipped on dragging the slider in Sprite Editor window Steps to repro:1. Open the attached project.2. Sel... Read more
[ShaderGraph] Cannot redo undone actions when certain nodes are added to...
After adding certain nodes to a shader graph, you cannot redo any actions you make afterwards unless it is a 'Change GraphView Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS