Search Issue Tracker
[2D][Skinning Editor] Sprite outline disappears when the Selected Outlin...
How to reproduce:1. Open user-submitted project (Anim_PrefBugTest_18_3_14f1)2. Select the Assets/Sprites/Fei_Cel_group.psb and open ... Read more
[Universal RP] [2D Renderer] The normal mapped lighting looks wrong on f...
The normal mapped lighting looks wrong on flipped sprites 1. What happened The normal mapped lighting looks wrong on flipped sprites... Read more
Custom model's cloth constraints disappear and/or get scattered when ent...
How to reproduce:1. Open the attached 'project-1186768.zip' project2. In the Hierarchy window select 'BoyPrefab' > 'Boy_Dress'3. ... Read more
Editor crash when baking global illumination on Universal Render Pipeline
How to reproduce:1. Create a new URP project2. In Lighting Window, enable "Baked Global Illumination" Expected result: Global Illumi... Read more
[iOS]libsystem_kernel.dylib crash on iOS 12.0 when adding an element to ...
How to reproduce:1. Open the attached TestExceptions.zip project2. Build for iOS and deploy the Xcode project to the iOS device==Cra... Read more
Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce:1. Open attached project "Case_1186752"2. Navigate to Project -> Assets and select "Cutout Hlsl" shader3. In t... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more
XR Management Package slows down Editor by 5-15ms per ApplicationTick
Steps to reproduce:1. Create a new project2. Open Profiler and enable to run in Editor3. Notice that average frame ms is 6ms4. Open ... Read more
Cancel button doesn't work as expected in Test Runner when clicked after...
How to reproduce:1. Open attached project2. Open Test Runner window3. Click "Run All"4. Immediately click the "Cancel" button from t... Read more
Jitter/Instability when using Shared Depth Buffer for HoloLens/
Forum post: https://forum.unity.com/threads/unity-2018-3-and-hololens-holograms-are-not-stable.647734/ Favro Card: https://favro.com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS