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[Visual Effect Graph] Editor quits when "Simple Swarm Particle System" T...
On closing "Simple Swarm Particle System" Template which has a reconverted "Subgraph Operator" Node causes the editor to quit, refer... Read more
Building in batchmode after deleting a file completes the build successf...
How to reproduce:1. Open user-submitted project (Empty_Project_removefile)2. Build the project3. Close the project and delete the Cl... Read more
[iOS] Storyboard's referenced resources are not exported to Xcode project
How to reproduce:1. Build the attached project for iOS2. Open the Xcode project3. Select the "LaunchScreen.storyboard" file4. Notice... Read more
[Preset Manager] Remove from default status does not refresh in Inspecto...
Remove from default status does not refresh in the Inspector after deleting the Preset Asset from Preset Manager. Steps to repro:1. ... Read more
Shaders compile as Shader Model 4+ even though the Graphics API is set t...
To reproduce:1. Open the user's attached project2. Select the "SahderBug" shader in the Assets folder3. Set the Compiled code only o... Read more
[IMGUI] Descender letters overlapped or clipped in search bar of Paramet...
Descender letters like g, y, p etc overlapped or clipped in the search bar of Parameters tab inside Animator Controller. Steps to Re... Read more
Copy-paste in the AssetStore Seach bar using CTRL+V is very unresponsive
To reproduce this:- Copy this text for example: [ Bluetooth LE for iOS, tvOS and Android ]- try to Paste it in the Asset Store Searc... Read more
Copy-paste in the AssetStore Seach bar using CTRL+V doesn't do anything
To reproduce this:- Copy this text for example: [ Bluetooth LE for iOS, tvOS and Android ]- try to Paste it in the Asset Store Searc... Read more
[Android] Crash with "java.lang.RuntimeException" error
Reproduction steps:1. Open "1187068" project2. Build & Run for Android Actual Result: App crashes Reproduced with: 2020.1.0a7, 2... Read more
[UIElements] Editor's Professional Skin's resources are loaded when load...
How to reproduce:1. Open the user's attached project (case_1187063-Project.zip)2. Switch the Editor's skin from Professional to Pers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field