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Folder icon is shown as open when the Assets it contains are deleted in ...
How to reproduce:1. Create a new project or open an existing one2. Open the Project window3. Create a new folder and give it a name ... Read more
[LWRP] Reflection Probe becomes black in an Android build when it is loa...
Steps to reproduce:1. Open project "Case_1187167" from the provided link2. Build the project for Android3. Open the app on Android d... Read more
[Visual Effect Graph] ArgumentNullException is thrown on creating "Empty...
On creating "Empty Particle System (System)" Node under "Simple Static Mesh" Template throwing ArgumentNullException, refer attached... Read more
ArgumentNullException when adding device
-e: When rebinding conflicts with the default bindings are resolved by overriding them with an empty string to unbind them. However,... Read more
[Improved Prefab] Tree prefab continuously updated on selecting "Recompu...
Tree prefab continuously updated on selecting "Recompute Tree" option in prefab mode. Steps to repro:1. Create a new project.2. Game... Read more
[VCS] Apply All Incoming Changes button is positioned slightly too low o...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Open the Version Control... Read more
[Visual Effect Graph] Checkboxes of the properties from "Line Output" no...
Checkboxes overlap with the properties title under "Line Output" node, refer screenshot Steps to repro:1. Create a new project2. Win... Read more
Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSett...
How to reproduce:1. Open the attached project (case_1187147.zip)2. In Menu Toolbar select "ScobeDev" > "Character Sprite Processo... Read more
[Asset Importers] Asset store package crashes on import
Link to the asset: https://assetstore.unity.com/packages/templates/tutorials/liquid-physics2d-21191When attempting to import this, t... Read more
[Preset] Properties are not visible and MissingComponentException error ...
Properties are not visible and MissingComponentException error is thrown on selecting Tree preset asset. Steps to repro:1. Create a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS