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[Inspector Functionality] "Unknown transform context menu" error is thro...
"Unknown transform context menu index 8" error is thrown on resetting the transform component of any game object. Steps to repro:1. ... Read more
Memory Profiler does not import a selected snapshot when using the 'Impo...
How to reproduce:1. Open user-submitted project (New Unity Project (3))2. Open the Memory Profiler window3. Select 'Import'4. Naviga... Read more
[Profiler] Camera.Render sample can't be framed in Timeline View
Reproduction Steps:1. Profile some frames2. In CPU Profiler's Timeline View, select a Camera.Render sample3. Press 'f'-key to frame ... Read more
ArgumentOutOfRangeException error is thrown and Snapshot import freezes ...
How to reproduce:1. Open the attached project "case_1187886-Project.zip"2. Open the Memory Profiler Window (Window->Analysis->... Read more
[VCS] Mac Alert Sound is played when navigating the Version Control Asse...
How to reproduce:1. Create a new project in your Preferred workspace and open it2. Setup Perforce3. Open the Version Control Window ... Read more
[UI Elements] IMGUI-UI Element comparison window turns black on expanding
Steps To Reproduce: 1. Open the Attached project2. Go to Menu> UI Test Suite > Open FTP3. Binding/Controls > Open Window4. ... Read more
[HDRP] RP asset not listed in quality settings list
Version tested 2020.1.0a3, 2020.1.0a4, 2020.1.0a5, 2020.1.0a6, 2020.1.0a7 + 7.0.1 1) Create a new HDRP template project2) Go to Proj... Read more
[Preset] Edit collider button is missing in the Collider Preset asset
Unable to edit colliders when its preset is created, the Edit Collider button is missing in the Preset of colliders. Steps to repro:... Read more
[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...
Steps to repro:1. Open the attached project and 'SampleScene' scene;2. In the Lighting window click 'Generate Lighting' button;3. Wa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS