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Canvas.SendWillRenderCanvases function shows big latency when canvas is ...
To reproduce:1. Open attached project;2. Open scene Main;3. Make sure Profiler window is open;4. Enter Play mode;5. Check Profiler;6... Read more
[UWP] The attached project fails to pass WACK on Supported API test
Reproduction steps:1. Build the attached project to UWP2. Create App package3. Try to pass WACK4. Fails on supported API test with f... Read more
[Regression] Significantly slower loading of asset bundles into the scene
Steps to reproduce:1. Download provided project2. Build on device3. Beat the tutorial and Level 14. Turn off the game5. Turn the gam... Read more
[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap
To reproduce:1. Open project2. Open 'test_scene'3. Play scene Expected: uncompressed and compressed cubemaps should be similar Repro... Read more
The light cookie on spotlights has bad artifacts
The default generated light cookie on spotlights has bad artefacts at high intensities (seen in this bug in 5.5 with intensity 8) , ... Read more
[WSA] Editor crashed after closing the app when profiling
Reproduction steps:1. Build & run the attached project to Local Machine with Auto-Connect profiler enabled2. Play for a while3. ... Read more
WebGL building freezes when compiling Native JS
To reproduce:1) Open attached project2) Make sure either Test scene is open or added to build order3) Build for WebGL Expected: The ... Read more
Unity crashes at <Coroutine::CompareCoroutineEnumerator> because of IEnu...
Reproduction steps:1. Open the attached project;2. Open the scene "game";3. Enter Play mode;4. Pass the logo screen and start clicki... Read more
Crash in InitWGL when opening project with -force-opengl command
To reproduce:1. Run Unity with -force-opengl commad2. Create new or open attached project3. Unity crashes Reproducible: 5.5.0p4, 5.5... Read more
[Realtime GI] Realtime Lightmaps don't disappear when Precomputed Realti...
Steps for reproduction: 1) Open the scene `t1` or create lightmap static cube and plane and set directional light to baked2) Ensure ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS