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[macOS] Editor throws ProjectSettings.txt file is corrupt warning when s...
How to reproduce:1. Start a new or existing project2. Open console window Expected result: No warnings are thrownActual result: Proj... Read more
Light Explorer window search field loses focus after input when new ligh...
How to reproduce:1. Create and open a new project2. Open Light Explorer window ("Window" > "Rendering" > "Light Explorer")3. I... Read more
Rendering breaks on some Chinese characters
How to reproduce:1. Open the attached FontTest.zip project2. Build for iOS and deploy the Xcode project to the iOS device Actual: Ch... Read more
Prefabs that depend on scripts that are a part of asmdefs with define co...
To reproduce:1) Open the attached project2) Click on TestAssembly/SomeScript and notice it says "No MonoBehaviour scripts in the fil... Read more
[Android] [IL2CPP] Crash on startup when starting almost all available t...
To reproduce:1. Open the user's attached project2. Untick "Export Project"3. Build and Run on Android device Expected: App runsActua... Read more
[UWP] Player will not load native plugin with a period in it's name
Steps to reproduce:1. Download 1190295_repro.zip and open "new" scene2. Switch platform to UWP3. Build project for x864. Open VS sol... Read more
Rec mode is broken
Editing the transform of a GO in the scene window, while in Record mode in Animation Window OR Timeline, no longer creates keys.(Not... Read more
Material's RGBA output values are too high
1. Open the attached 'PostProcessNaNs.zip'project2. Open 'SampleScene' Scene3. Select 'Main Camera' GameObject in the Inspector4. Se... Read more
[iOS]Built in resource Default-Checker-Gray is compressed with DXT1, cau...
How to reproduce:1. Open the attached project New Unity Project.zip2. Built the project for iOS Expected: Build succeedsActual: Buil... Read more
[GPU PLM] Texels are marked as invalid when hitting a backface even with...
Steps to reproduce: 1. Open the attached project (GPUPLMInvalidTexelsTest01)2. Navigate to Lighting Settings and make sure that Prog... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS