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Application.quitting and OnApplicationQuit() Callbacks no longer work wi...
How to reproduce:1. Open the attached "Repro1190458.zip" Project2. Build and run the Project3. Logcat the device4. Search for "QuitW... Read more
[IMGUI] Inspector doesn't reflect the information of selected GameObject...
Steps to reproduce: 1. Create a new Project2. Import any Sprite3. Select Project > Assets > Sprite > Inspector4. Change Ext... Read more
[iOS] Safe area resets to zeros after custom view is presented on iOS 13
Steps to reproduce:1. Open attached "CustomViewRepro.zip" project2. Build for iOS and deploy the Xcode project to the iOS device3. O... Read more
Asset reload loop when selecting a prefab that sets m_ObjectHideFlags pr...
To reproduce:1. Open attached project ("case_1190452.zip")2. Open Assets -> Select "Test" Prefab Asset3. Observe selected Asset E... Read more
Reflection Probes: Show Chrome Gizmo is not saved
The chrome ball reappears every time the reflection probe is (re)selected. The state of that checkbox should be saved, at least duri... Read more
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is...
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is selected The Wind Quality dropdown option in SpeedTree mate... Read more
[SceneCamera] Slider handle of "Camera Speed" disappears when Min value ...
Camera Speed Slider handle disappears when Min value is to 98.99 and moved Slider handle to Max value. Refer attached video. Steps t... Read more
[iOS] Storyboard shows in a landscape mode for a second even though Devi...
To reproduce:1. Open attached project "1190428.zip"2. Build for iOS3. Open the Xcode project and make sure that Device Orientation i... Read more
[Addressables] Exception is thrown when unloading Addressable Scene with...
How to reproduce:1. Open user's attached project ("Addressable Unload Scene Bug.zip") using the EnvIronman VM (optional) (more infor... Read more
[VCS] [Plastic SCM] Local folders cannot be deleted while version contro...
How to reproduce:1. Create a new project in your preferred Plastic SCM workspace2. Connect it to Plastic SCM3. Turn off "Automatic A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS