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[UIElements] Final slider value field is not present for VisualElements ...
Final slider value field is not present for VisualElements Container. Refer the attached screenshot Steps to reproduce1) Open attach... Read more
[UIElements] Non-arithmetic character "f" gets validated to zero in floa...
Non-arithmetic character "f" gets validated to zero in float, double fields. Refer the attached video Steps to reproduce1) Open atta... Read more
[InputSystem] Runtime rebinds are leaking into .inputactions asset
User description: I've tried this again with the latest version that is currently available to download from within Unity0.9.4-previ... Read more
Removed component override is not transferred during Copy/Paste or Dupli...
Steps:1. Open attached project2. Run "SampleScene"3. Select Sphere prefab instance (nested child of a Cube prefab instance)4. Remove... Read more
[SerializeReference] Freeze when parent list property with SerializeRefe...
Reproduction steps:1. Open the attached project "1190493" and "test" scene2. In the Hierarchy, select "Main Camera" and open "Test.c... Read more
[XR][WindowsMR][XRSDK] Game view is blank when using Post Processing
How to reproduce:1. Open the attached "WMR_PostProcessing" project2. Open "SampleScene"3. Connect a WMR device and enter Play mode E... Read more
Component Header Settings button is different from the Inspector Compone...
Repro steps:1. Open user attached project "EditorWindow_Header"2. In the top menu, press Test > Test Window3. In the Hierarchy, s... Read more
HDRP Volumetric is stacked with second orthographic camera when using Vo...
How to reproduce:1. Open attached project ("HDRP Volumetric.zip")2. Open Game window3. Enter Game view4. Move the mouse so that Poin... Read more
[Graphics General] Black Screen appears on launching the Standalone app ...
Black Screen appears on launching the Standalone app built from OpenGLES Graphics API.Linear and Gamma Color Space have the same beh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS