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[Input System] Sample Projects have missing script references
Reproduction steps:1. Open "1190598" project2. Select "UICanvas" and notice that it has a missing script reference3. Select "Default... Read more
UI Details profiler does not display any information when selected and t...
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create UI > Text GameObject3. Open the Profiler window4.... Read more
Package Manager window displays "Last update" twice in a row
How to reproduce:1. Create and open a new project2. Open the Package Manager3. Observe the bottom area of the Package Manager window... Read more
An available draw mode is not selected when switching Scriptable Render ...
How to reproduce:1. Open the attached 'project-1190565.zip' project2. Observe the current draw mode (Shadow Cascades)3. Open Project... Read more
[UWP] ContentDialog box doesn't disables apps interactivity
Steps to reproduce:1. Download 1190542_repro.zip and open "SampleScene" scene2. Build a UWP app3. Click on ContentDialog button4. Cl... Read more
[HDRP] Using albedo override lighting debug mode in a PS4 player makes ...
When using the albedo override debug mode in Fontainebleau on ps4 the game runs at 10fps on ps4 pro. Unity 19.3b4 HDRP 7.1.2 Repro :... Read more
[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce:1. Open the attached project2a. Build for iOS and deploy the Xcode project to an iOS device2b. Build and run for ma... Read more
[InputSystem][Android] Negative delta values on touchscreen
On Android, it seems we can end up with negative delta values on the touchscreen. Read more
Animation Rigging is not evaluated on Humanoid in Preview mode
Using Animation Rigging on a Humanoid works fine at runtime, but does not evaluate in AW or Timeline Preview mode.This is expected t... Read more
[UIElements] Slider and IntSlider values start from "2" and "11" instead...
Slider and IntSlider values start from "2" and "11" instead of 0. Refer the attached screenshot Steps to reproduce1) Open attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS