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UnityEvent drawer does not handle generic event parameters correctly whe...
How to reproduce:1. Open tester-attached project (case_1191206-UnityEventIssue-Updated)2. Select the 'Base' GameObject3. See that th... Read more
[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error
How to reproduce:1. Open user-submitted project (hmh_terrain)2. Enter Play Mode in the 'main' Scene3. Hover the mouse over the drawn... Read more
"Setting anti-aliasing of already created render texture" errors thrown ...
Reproduction steps:1. Create a new project using a URP template2. In the Hierarchy, select "Main Camera"3. Press Play Expected resul... Read more
[Tilemap][Animation] Crash when stop previewing the Animation on the Til...
To reproduce:1. Open the QA's attached project "TilemapCrash"2. Select the Tilemap in the Hierarchy3. Switch Tilemap's Renderer mode... Read more
Copy / Cut / Paste actions are not executed in Project window
How to reproduce:1. Create a new project2. Select any file or folder in Project window3. Cut/Copy/Paste selected item (either from E... Read more
Layer dropdown selection is persistent through projects
Reproduction steps:1. Create a New Project2. "Layers" -> Click on "Nothing"3. Create a New Project4. "Layers"5. Notice that "Noth... Read more
Screen.dpi is not consistent in the Editor when using multiple screens w...
Reproduction steps:1. Make sure to have screens with different DPI scalings2. Open the attached project named "Case_1191036"3. Enter... Read more
Texture's dimensions swap when it's width or height is bigger than 4096p...
How to reproduce:1. Open the attached 'TextureLoadBug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode Expected result: Tex... Read more
[ShaderGraph] Master node's ports are overlapped when Master node's prev...
Reproduction steps:1. Create a new HDRP or URP template project2. Create a new ShaderGraph3. Connect any node to the Master node4. C... Read more
[Unity Physics] Collisions do not work and errors are thrown when enteri...
How to reproduce:1. Open the user-submitted project's Scene2. Enter Play mode Expected result: Tank falls on the Plane and no errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS