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'A tree couldn't be loaded because the prefab is missing' error is throw...
To reproduce:1. Create a new project2. Import attached custom package ("case_1191833.unitypackage")3. Observe Console Expected resul... Read more
Keyword is discarded and error is thrown to the Console when shader keyw...
How to reproduce:1. Open the attached '1191820.zip' project2. Open 'NewSurfaceShader.shader' shader3. Notice that the number of keyw... Read more
[VCS] Using the mouse wheel to scroll in the Submit and Revert windows i...
How to reproduce:1. Create a new project in your preferred workspace2. Open it and connect it to Perforce3. Create a 100 new materia... Read more
[Mac] Crash on ioAccelResourceListAddNewGroupAndResource when importing ...
How to reproduce:1. Create a new Unity project2. Import the provided "warehouse_nok_small.dae" file into the project3. Observe the c... Read more
Default TMP presets are not used when adding TextMeshPro GameObjects via...
How to reproduce:1. Create a new Unity project2. Create any TextMeshPro GameObject via the right-click context menu in the Hierarchy... Read more
ScriptReference/SystemInfo-minConstantBufferOffsetAlignment.html :
The SystemInfo.minConstantBufferOffsetAlignment property is declared to have a bool value while in fact it needs to have an int valu... Read more
[ShaderGraph] Setting Master Node's Material type to Subsurface Scatteri...
Reproduction steps:1. Create a new HDRP template project2. Create an HDRP Lit Shader Graph3. Change the color of the material to ill... Read more
[LWRP]Build crashes when built with shadergraph file added to Always Inc...
To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more
[LWRP][URP] GetTransformInfoExpectUpToDate, RendererUpdateManager.Update...
Repro project: https://drive.google.com/open?id=1WCb9_EOeHtHywrWL4N323LBsyQaS0OaLopen SampleScene.unity and run Errors message at ed... Read more
[Windows] Player crashes on Windows 7 without platform update
Stacktrace:[Inline Frame] UnityPlayer.dll!CalculuateVideoMemoryForD3D11(const DXGI_ADAPTER_DESC &) Line 188 C++UnityPlayer.dll!G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS