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[ProBuilder] Offset in UV editor doesn't update as you're moving the han...
The offset values in the UV editor do not update as you're moving the handle, only after you let go of it.This is not consistent, as... Read more
[Polybrush] "Scatter Prefabs" Brush places prefabs outside of the Brush ...
How to reproduce:1. Open the attached project2. Open the SampleScene3. Open up a window for Polybrush (Tools>Polybrush>Polybru... Read more
[VFX Graph] Editor crashes when a duplicated node is modified while the ...
When one of the Node under Graph window is reset from the Inspector, NullReferenceException is thrown also it can't be deleted and t... Read more
[Deployment Management] "Build and Run" button should be disabled when m...
"Build and Run" button should be disabled when making a build of other target platforms Steps to reproduce:1) Create a new project w... Read more
[VFX Graph] Undoing/Redoing changes on multiple selected assets show no ...
When you have selected multiple VFX assets and make changes to them, when you try to undo these changes there is no indication it's ... Read more
Light Probe Group - Unable to see any probes
To reproduce- Open a new unity project- Add a Light Probe Group (Gameobject -> Lighting -> Light Probe Group)- Change the tran... Read more
[IMGUI] NullReferenceException error is thrown on opening the Player Set...
NullReferenceException error is thrown on opening the Player Settings window. Steps to repro:1. Create a new Project.2. File > Bu... Read more
[IL2CPP] Profiler does not generate profile.json or states that there is...
.Steps to reproduce:1. Open User-supplied project2. Build on Android Expected: the profile.json is created*.Actual: the profiler doe... Read more
[State Machine] Mecanim enters a state in the statemachine when it has n...
How to reproduce:1. Open attached project ("MecanimBugRepro.zip")2. Open SampleScene scene3. Select AnimationTest Game Object in Hie... Read more
[HDRP Config] Package version in editor manifest (7.1.1) does not match ...
In a project of High definition RP template, as of 2019.3.0b7, the latest verified version of the HDRP Config package is 7.1.1. The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS