Search Issue Tracker
[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...
Steps to repro:1. Open attached project2. Make sure in Build Settings "Script Debugging" is enabled3. Build for iOS and deploy the X... Read more
[Android] Audio latency in playback when using AudioSource.Play() on low...
To reproduce:1. Open attached project2. Build and run to older than android 8 devices3. Make volume on in the device4. Press anywher... Read more
[UI Elements] PropertyField in CreateInspectorGUI() throws ArgumentExcep...
Reproduction steps:1. Open attached project "1194627_StaticEditorFlags"2. In the Editor folder, click on the "SampleSo" asset Expect... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce:1. Download attached project2. Change architecture to x863. Build project Expected results: Build is successfulAc... Read more
[Animation] "AnimationUtility.SetEditorCurve" has poor performance
Reproduction steps:1. Open "1194610" project2. Select "CopyClipScriptableObject" in the Project Window3. Open the Profiler and start... Read more
[ADBv2 Cache Server] Localhost and network names do not work as valid ad...
Reproduction steps:1. Install and Set-up "Accelerator"2. Open "1194598" project3. Open the Preferences window4. In "Asset Pipeline v... Read more
Input phase "Moved" is not registered when Thread is sleeping
Steps to reproduce:1. Open and build supplied project2. Press the button, then drag across the screen Expected: 'Began', 'Moved', 'E... Read more
[Mobile] Game View stretching when using Unity Remote 5 version 2.0
How to reproduce:1. Open the attached project2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose An... Read more
[UaaL] Errors thrown when building a video project to 2019.3 for Android
When the attached project is built using 2019.3, it fails due to errors in the custom grade template. Turning the template off enabl... Read more
[VCS] Script files are treated as Imported Assets and the Inspector only...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new Script file... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor