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[HDRP][XR] VR packages are not installed when VR is activated in HD rend...
VR packages are not installed when VR is activated under HDRP+VR in HD render pipeline wizard. Since 2020.1.0a19 legacy VR packages ... Read more
Renderers drawn with DrawRenderer in a custom pass are rendring at a off...
How to reproduce: 1. Open attached project "FireRendering.zip" and scene "Scn_FirePass" 2. In Hierarchy window, expand "_CustomRend... Read more
Particle System with View Render Alignment and drawn with DrawRenderer a...
How to reproduce: 1. Open attached project "FireRendering.zip" and scene "Scn_FirePass" 2. In Hierarchy window, expand "_CustomRend... Read more
[HDRP] Volume gizmos visibility is linked to inspector
Not sure if this is a feature or a bug. 1) Open any HDRP project 2) Disable volume gizmos via dropdown menu in scene view (see vide... Read more
HDRP Volume Profile Switching shows black squares when sky and volume Ba...
How to reproduce: 1. Open user's attached project from "HDRP HDRI Skybox Bug.zip" 2. Double click scene in Project Browser "HDRP Dom... Read more
[HDRP] GameObjects with transparent materials are not visible when using...
How to reproduce: 1. Open the attached project "1224345.zip" 2. Open the "Test" scene 3. Enter Play Mode Expected result: yellow an... Read more
[HDRP] Max Debug Light Count in ColorAndEdge mode does not do anything
In Debug->Lighting->DisplayVolumes->ColorAndEdge slider called MaxDebugLightCount does nothing. Need to remove it if its not intende... Read more
[HDRP] Reflection Probe face does not reflect ambient lighting when baked
How to reproduce: 1. Open user's attached project from "SkatePrototypeV2.zip" 2. Select "ReflProbe" in the Hierarchy 3. Rotate it in... Read more
[HDRP] Switching from HDRP to URP causes all lights to have their intens...
Reproduces in SRP 7.1.8 and 4.10.0. Could not test master as it has compile errors. Repro steps: 1. use a project with both HDRP an... Read more
[HDRP] [XR] Single-pass does not work with XR Management Package when XR...
How to reproduce: 1. Open the attached (stereo-singlepass-test.zip) project 2. Enter the PlayMode Expected result: Single Pass work... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true