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Visual artifacts appear when window is being minimized and reopened usin...
How to reproduce:1. Open the attached '1201766.zip' project from the link given in Edit2. Build And Run project3. Once project is op... Read more
Material with HDRP/Lit shader causes Scene to be rendered in solid black...
Reproduction steps:1. Open the attached project named Case_12017592. Open the Repro Scene3. Create Sky and Fog Volume4. Observe the ... Read more
Case mismatch when accessing animated curves from the animator or a Anim...
How to reproduce:1. Open user-submitted project (customProperties)2. Open the SampleScene3. Disable 'Directional Light' 'StructToArr... Read more
ArticulationBody setup flies around in play mode with no forces applied ...
ArticulationBody setup flies around in play mode with no forces applied when there is a falling rigidbody To reproduce:1. Open attac... Read more
Hard crash on MemoryManager::Deallocate when calling NativeArray.Dispose()
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Enter Play Mode4. Exit Play Mode Actual result: Unity... Read more
[Project View] Context menu for Asset Store assets refers to the Asset S...
If you search the Asset Store via the Project Window and right click an asset, the context menu will say Show in Asset Store window ... Read more
[api-updater] Updates not being detected/applied when aliases to moved t...
Updates are not applied in scenarios in which the moved namespace (or types from that namespace) are referenced through aliases Read more
Crash on Preset::UpdateProperties when you update the array size in pres...
Editor crashes on changing array size of Nodes property of SerializeReference interface objects preset asset. Steps to repro:1. Open... Read more
[osx] Crash on profiling::Profiler::InitializeUserThread when failing ba...
How to reproduce:1. Download the attached project2. Change the Unity_Path variable according to your installation at Repro.sh3. Exec... Read more
[ShaderGraph] Compilation Errors on shader that uses IsFrontFacing and T...
Repro steps:1. Open attached project2. Compile "004_TextureArrayGraph"3. Observe the compilation errors Actual: Compilation errors a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor