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ProBuilder - Selecting multiple faces with CTRL does not work in the sce...
To Reproduce:-Create a new unity project-Install ProBuilder (Package manager -> ProBuilder -> install)-Open the ProBuild windo... Read more
The clickable area is next to the Modes button of the SerializedField Mi...
How to reproduce:1. Open the project "case_1205028-MinMaxGradient"2. Open the Scene "BugScene"3. Select the GameObject "GameObject" ... Read more
Crash in LightmapSettings::GetLightingDataAsset() after assertion failur...
Crash in LightmapSettings::GetLightingDataAsset() after assertion failure 'settings != null' In the attached project, when the user ... Read more
Unity editor crashes if code has nullable structs with circular dependency
How to reproduce:1. Open attached project "754243.zip"2. In Project window, open "Test.cs" script3. Uncomment and save the code4. Se... Read more
[Scene View] The VFX icon is showing an incorrect image.
Repro steps:1. Create a new VFX2. Drag it in the scene3. With gizmos enabled, look at the VFX and observe the blurry circle icon Exp... Read more
Editor crashes on ReserializePref after deleting a prefab using AssetDat...
How to reproduce:1. Open the user's attached "DeletePrefabCrash.zip" project2. Drag and drop any object from the Hierarchy window to... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
[Android] Application crashes on start when Minify is set to Proguard in...
To reproduce:1. Create a new project2. Change the platform to Android3. Set Minify with Proguard4. Build and run to android device A... Read more
[SRP] Volume Overrides inspector fails to draw when ObjectParameter is u...
How to reproduce:1. Open project attached in "ObjectParameterNullRef.zip"2. In Project Window select "VolumeProf.asset"3. Check Insp... Read more
[Entities] Unity silent crash when converting a GameObject with Generate...
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode4. Observe the crash Reproducible with:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS