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[UI Builder] Selecting an item from StyleSheets window throws errors whe...
How to reproduce:1. Open the project from the attached file "1205392.zip"2. From Assets open "bug.uss" file in a text editor3. Chang... Read more
Aim Constraint vectors not converted when imported from FBX
How to reproduce:1. Import attached "mayaUpVector2.fbx" into a project2. In Animation section of import settings check "Import Const... Read more
[Shadergraph] Multiple ctrl+Zs required to undo operations from before t...
Does not reproduce in 6.9.1First reproduces in 7.0.1Repro steps:1. Open a shadergraph2. Create an "add" node3. Move it four times4. ... Read more
"UnityEngine.dll" doesn't automatically reference its individual DLLs pr...
Reproduction steps:1. Create a New Project and download "1205367.zip"2. Copy the "ScriptAssemblies" folder from the projects "Librar... Read more
'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...
Steps to reproduce:1. Open user-supplied project2. Select foo_test Serialized Object in the Project window Expected: no errors are s... Read more
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce:1. Open scene "AimOffset" from "FBXAimTests.zip"2. Open "mayaAxesTestXYZ.fbx" in Maya3. Open Maya Application Prefe... Read more
Exception is thrown when destroying Inspector locked Game object before ...
How to reproduce:1. Open the attached project ("DestroyOnReloadBug.zip")2. Open the SampleScene scene3. Open Inspector window4. In H... Read more
[URP] [Vulkan] Terrain with Draw Instanced enabled not being rendered co...
Versions tested: 2019.3.0f3 + 7.1.7Happens on HDRP, URP, Standard Steps to reproduce:1) Open attached project2) Make sure Unity is s... Read more
[ShaderGraph] Custom Functions only work in "String" mode with Sampler o...
Reproduction steps:1. Open "CustomNodeSampler.zip" project2. Notice that the "shgrph" Shader Graph Custom Function has a proper outp... Read more
[ProBuilder] Exported Object Asset using URP materials doesn't save mate...
If you have a ProBuilder object, and export the object as the 'Obj' format, it doesn't retain the colours of the materials. 1. Creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS