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GameObject's position does not match when the same GameObject animation ...
How to reproduce:1. Open the attached '1210225.zip'2. Open 'SampleScene' Scene3. Notice that 'GO_Camera_Ctrl GameObject is animated ... Read more
Toggle Component's OnValueChanged Events are not called when "Reload Dom...
How to reproduce:1. Open the attached project's Scene labeled "Repro"2. Enter the Play Mode3. Click the "Toggle" Button a couple of ... Read more
[Jobs][DOTS] Building empty project with Jobs results in "Unable to find...
Reproduction steps:1. Create a New Project2. Import the "Jobs" package3. Build a Standalone build4. See Console Expected Result: No ... Read more
[Presets] Not possible to individually enable and disable some settings
When attempting to create partial presets for project settings some settings can not be individually enabled/disabled Read more
[Presets] Not possible to individually enable and disable some settings
When attempting to create partial presets for project settings some settings can not be individually enabled/disabled A series of fi... Read more
Standalone Server Build shows a blank window when vSyncCount is changed
A blank window appears on Windows Standalone "Server Build" whenever 'QualitySettings.vSyncCount' is changed to a different value th... Read more
[HDRP] [VFX] Parameters that are exposed in the subgraph are not visible...
Version tested: 2020.1.0a19 (Trunk) + 7.1.7 (Vfx/Staging) Steps to reproduce: 1) Observe that "New VFX Subgraph Operator 1" contains... Read more
Graphic Raycaster Blocking Mask is accessible through the Inspector but ...
Reproduction steps:1. Create a new project2. Attach Graphic Raycaster component to any GameObject3. Ensure that "Blocking Mask" can ... Read more
Dropdown icon for "Padding" property doesn't work under "Rect Mask 2D" i...
Clicking on dropdown icon of Padding property for Rect Mask 2D doesn't expand however it expands when clicked on padding textPlease ... Read more
No compilation error is produced when attempting to use GLSL syntax in S...
Steps to reproduce:1. Open the attached project (case_1210102.zip)2. Double click on "CorruptedShader" in the Project tab3. Uncommen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS