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[Cinemachine] MissingReferenceException errors are thrown on assigning O...
-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more
[IAP Updates] Install button is enabled even when the latest IAP version...
Install button in IAP updates window is enabled even If the IAP is updated to the latest version Steps To Reproduce: 1. Create a new... Read more
[VCS] Nullreference error thrown when pressing Alt + Tab in the Version ...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Open the VCS Window (Win... Read more
[Shuriken] Selector button of "Particle System" in the "Sub Emitters" mo...
Particle System selector button in the "Sub Emitters" modules is misplaced under the "Particle System" component, refer attached scr... Read more
[PLM] Directionality artifacts after baking GI with area light with cert...
Steps to repro:1. Open the attached project and 'Lights and Shadows' scene;2. In the Lighting window press Generate Lighting button;... Read more
Profiler data file doesn't load when the previously loaded profiler data...
Couldn't load the captured Profiler data file consecutively without clearing the already loaded Profiler data. There are 2 Profiler ... Read more
[Cinemachine] NullReferenceException on selecting Cancel while editing I...
NullReferenceException error is thrown on Selecting Cancel button from the "Create Impulse Channel Definition asset" popup while edi... Read more
[Packman] Package dropdown does not collapse for packages having multipl...
Package dropdown does not collapse for packages having multiple versions when other versions of the same package are selected from t... Read more
[HDRP] "Generating diff of this object for undo because the type tree ch...
On changing the order of "Custom Passes" from "Custom Pass Volume" component causes the editor to throw below error:"Generating diff... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS