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Project window size is getting printed out when accessing Screen Size
Steps to reproduce:1. Open user-attached project2. In the project window, select "Prefab"3. Right-click on it and select 'Screenshot... Read more
[Android][MacOS] MacOS tooltip file path to Preferences in Android Build...
1. Install the Android module to your Unity version, but with both of the dropdown items under Android Build Support unchecked.2. Cr... Read more
ApiUpdater may leave orphan usings when only type qualified references w...
In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes ... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more
[Cinemachine] Virtual Camera prefab continuously updated on clicking on ...
-Mouse cursor flickers continuously on selecting clicking on Solo button in CM vcam1 prefab.-Virtual Camera status does not remain l... Read more
[SubGraph] Trying to enter an unassigned subgraph throws a null ref exce...
Repro steps:1. In a VFX graph, right click and create an Empty Subgraph Operator.2. Right-click the newly created subgraph and selec... Read more
[Camera Buffers] Can't access depth or color buffers in OSX or XBox One ...
Repro steps: 1. Import the attached package2. Open the scene and the VFX3. Observe how the particles are going through the cube. Exp... Read more
[HDRP] Decal Projector does not work with HDRP/Decal Materials that were...
Reproduction steps:1. Create a new HDRP Template project2. Create an empty Game Object and attach a Decal Projector Component to it3... Read more
[Improved Prefab][Probuilder] Blue highlight is missing on making change...
Blue highlight is missing on making changes on properties of Bezier Shapes like Close Loop, Smooth, Radius and Columns Steps to Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS