Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a20
Issue ID
1213519
Regression
No
[Android][MacOS] MacOS tooltip file path to Preferences in Android Build Settings is incorrect
1. Install the Android module to your Unity version, but with both of the dropdown items under Android Build Support unchecked.
2. Create a new project.
3. Open the Build Settings. (File -> Build Settings.)
4. Switch build target to Android.
5. Hover over the text next to Run Device.
Expected Result: The tooltip on Mac should state Preferences location is under Unity -> Preferences.
Actual Result: The tooltip on Mac states Preferences is under Edit -> Preferences. This is true on Windows, but not Mac.
Reproducible in 2020.1.0a20, 2019.3.0f5, 2018.4.15f1
2017.4.36f1 does not seem to display this 'Run Device' menu option.
Notes:
- Tested on MacOS
- Ensure that you do not have a JDK/SDK set in preferences.
- Image attached in case comments.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment