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[IL2CPP] Standalone build fails with "error LNK2001: unresolved external...
How to reproduce:1. Open the attached project ("case_1213597-Everyday_Life_Edengrall.zip")2. Make sure that Scripting Backend is set... Read more
[LWRP] Terrain loaded from AssetBundle is missing textures
How to reproduce:1. Open the attached project2. Build the terrain scene as asset bundle using the asset bundle browser (Window > ... Read more
ECS/Hybrid Rendering fails to build for UWP
Setup a UWP/Mixed Reality/ARM64 configuration (for HoloLens 2) to build a simple cube scene with Hybrid Rendering/ECS using latest p... Read more
The modelimporter flag texture as normal map required even if changed us...
How to reproduce: 1 - Import an FBX file that has an embedded material using a texture in its bump map.2 - Change the import setting... Read more
[Shadergraph] graph softlocks with lost data when HDRP specific master n...
Does not reproduce in 7.1.1 releaseReproduces on SRP Master (commit 057264f4a9)Reproduces on 7.1.7 release Repro steps:1. Use a proj... Read more
[New Input System] OnPointerExit does not work
Reproduction steps:1. Open original project "Swappy Shapes.zip"2. Open Main Menu scene, turn off "Working Input System" GameObject a... Read more
As a user, I want Unity to be able to connect to UPM without having to c...
How to reproduce:1. Set UNITY_NOPROXY and UNITY_PROXYSERVER env variables to random values (ex. erwqwe.com)2. Try to launch Unity Ac... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 D... Read more
[Linux] Editor sub-windows are not labeled in the Taskbar
How to reproduce:1. Create or open any project2. Open the Package Manager window and/or any additional windows (undocking works too)... Read more
[Inspector] Multi-selecting and modifying exposed properties with multip...
Repro steps:1. Create a VFX and expose a Vector3.2. Drag it to the scene and duplicate it a couple of times.3. Add different values ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS