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Switching an SRP project to Xbox One platform and back to Standalone pro...
How to reproduce:1. Open attached project ("1215671-repro.zip")2. Open Build Settings (File->Build Settings)3. Switch to Xbox One... Read more
UnityWebRequest fails to verify certificate when "Let's Encrypt Authorit...
Reproduction steps:1. Open Certificate Manager (In Windows, search for "Manage user certificates" in the Start menu)2. If present, d... Read more
Particle System Shape Module fails to enable Mesh r/w on build when the ...
How to reproduce:1. Open scene 'Main' from the attached project2. In Hierarchy delete "WizardHat"3. Save scene (Ctrl+S)4. Drag "Wiza... Read more
Errors occur in the Play mode when there is an empty collection of a typ...
How to reproduce:1. Open the attached project "case_1215642-SerializeReference"2. Open the Scene "SampleScene"3. Press the Play butt... Read more
Cubemap.CreateExternalTexture does not produce correct Cubemap when usin...
How to reproduce:1. Open 'SampleScene' from "CubemapNativeBugv2.zip"2. Build and run4. Press Enter/Return key5. Inspect the changes ... Read more
[Rider Editor] Compiled shader code is marked for errors when opened in ...
The compiled code of a shader is marked red in Rider editor when it has no issues at all Steps To Reproduce: 1. Create a new Project... Read more
Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce:1. Open the attached project2. GlobalIllumination > Set LM Parameters to Med3. Check the SetParemetersToMedium()... Read more
[MacOS][3D Extras] Editor crashes on opening 3D with extras template on ...
[MacOS][3D Extras] Editor crashes on opening 3D with extras template on macOS. Editor crashes on opening 3D with Extras template on ... Read more
[iOS]Shadow has artifacts when using Lightmap texture compression ATSC a...
How to reproduce:1. Open the attached project New Unity Project.zip2. Go to the Lightning window-> Press Generate Lighting3. In t... Read more
Built player crashes in Baselib_Memory_Free when #if UNITY_EDITOR define...
How to reproduce:1. Open user-submitted project (CrashAtStart_Serialization.zip)2. Build and run the project Expected result: the pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field