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[Collaborate] Collab process info doesn't update once it changes to 'Ope...
The process info for collab doesn't update after the publishing is cancelled once. It shows 'Operation Cancelled' even if the change... Read more
Visual C# Compiler fails to locate assembly if response file compiler ar...
Steps to reproduce:1. Create a folder named "addspacesinpath" in the root of C:2. Drop the attached dll (System.Xml.Linq.dll) in sai... Read more
[iOS] Device token returns null after successful notifications authorisa...
How to reproduce:1. Open the attached DeviceTokenIssue.zip project2. Build for iOS and deploy the Xcode project to the iOS device3. ... Read more
[Collaborate] Restore functionality doesn't work
Restore functionality doesn't worka. On Mac and 'Resyncing To Revision' popup appears and doesn't disappear at all while trying to r... Read more
Constantly creating and destroying CharacterController component causes ...
How to reproduce:1. Open attached project (1223324.zip)2. Enter Play Mode3. Open task manager and find the Unity.exe process4. Obser... Read more
[2D] NullReferenceException is thrown on selecting "Restore Default Pose...
On selecting "Restore Default Pose" property under "IK Manager 2D(Script)" causes the editor to throw NullReferenceException, refer ... Read more
MSAA affects render texture size even in Deffered Only mode
Repro steps :- Create/Open HDRP Template- Switch your HDRP lit shader mode to forward only (or both)- Set MSAA to MSAA 8x- Switch yo... Read more
Memory usage 20GB when importing Common USS stylesheets
To reproduce: 1. Get project from case 1203433 (or from here https://drive.google.com/open?id=19GtoEEs8xfjndbX2MjxJl0ThcYrO87DE)2. I... Read more
[Vulkan] The amount of memory allocated for textures on Vulkan is almost...
Repro steps:1. Open attached project2. Make sure Vulkan is in use3. Build and Run a dev build on Android/WindowsStandalone Actual: T... Read more
Custom built DLL's scripts which have classes derived from UIBehaviour c...
How to reproduce:1. Open user-submitted project (testB.zip)2. See that Assets/Plugins/testUIDLL contains Class13. Close the project4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor