Search Issue Tracker
A scene, with a prefab which has Vertical Layout Group and a child with ...
How to reproduce:1. Open attached project "ContextSizeFitterBug.zip"2. Open either scene "SampleScene" or "SampleSceneFixed"3. Obser... Read more
[HDRP] Description Texts overflows and overlapped in the Look Dev window...
Description Texts overflows and overlapped in the Look Dev window on selecting Split View. When LookDev window size is smallest to t... Read more
Crash on MemoryManager::Allocate when calling AssetDatabase.CreateAsset ...
How to reproduce:1. Open attached project "Case_1227302"2. In the Menu Bar select File and click "Build And Run" Reproducible with: ... Read more
[2D Tilemap] Editor crashes on changing Tile anchor in tile palette pref...
Editor crashes on changing Tile anchor in tile palette prefab while tile palette painter is in edit mode. Steps to repro:1. Open the... Read more
[HDRP] Tooltips are missing for Menu Bar options in Look Dev Window
Tooltips are missing for Menu Bar options like MultiView, Side by Side, Split Screen, Zone View in Look Dev Window Steps to Reproduc... Read more
[Packman] Installation status of some packages under dependencies text i...
The installation status of some packages is misaligned under dependencies information of packages. This is due to the uneven line sp... Read more
[UIR] Preview of a UXML file in Inspector is rendered with glitches and ...
The preview of a UXML file in the Inspector is rendered with glitches and overflows out of the Preview Window while resizing it.Refe... Read more
[Linux] The Unity Hub AppImage doesn't ask to integrate into the system ...
How to reproduce:1. Download the Unity Hub appimage from the Unity website (https://unity3d.com/get-unity/download)2. If necessary m... Read more
Crash on MTLReportFailure.cold.2 + 43 when running Build with Graphics J...
Reproduction steps:1. Download the Build "Case_1227236.zip" from the attached link2. Run the script "rustcrashtest.sh" located in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS