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[Linux] Canvas Buttons respond incorrectly when clicked in multi-display...
Reproduction steps:1. Download and open the attached project called "MultiDisplayTouchTest.zip"2. Build and run the project3. While ... Read more
Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce:1. Open attached project "Widdle2.zip"2. Open File -> Build Settings3. Make sure Architecture is set to x86 (the... Read more
Shaders matrix properties and colors are incorrect when material or shad...
How to reproduce:1. Open attached project "BatcherTest.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game view (the cubes... Read more
Sprite Shape Shows Error in Console When Shape Profile has Angle Range 1...
Sprite Shape Shows Error in Console When Shape Profile has Angle Range 180, -180 Repro Steps:1. Upgraded from Sprite Shape 3.0.8 to ... Read more
GameObject is invisible for the first seven frames when animation is played
How to reproduce:1. Open user's attached '2019.3.5f1-782915.zip' project2. Open 'SampleScene' Scene3. Select 'DM_STR_QUAY_CraneRoute... Read more
P/Invoking into non-existent library crashes player on WebGL instead of ...
Sample code: [DllImport("SomeRaNdOmNaMeThatDoesntExist.dll")]extern static void NonExistingAPI();public void Start(){try{NonExisting... Read more
IL2CPP and Entities builds broken and throws Not Supported Exception if ...
How to reproduce:1. Open attached project "EntitiesStandalone.zip"2. In Project window, select "Settings" -> "ClassicBuildSetting... Read more
[OSX] [HDRP] Can't set graphics API manually on Mac
Versions tested: 2019.3.6f1 + 7.3.0 Steps to reproduce:1) Start a new empty 3D object (Not HDRP Template!!), install HDRP, run throu... Read more
Unity Editor freezes when clicking the "Configure" button in the .blend ...
How to reproduce:1. Open the user's attached project2. In the Project Window, select the "character.blend" file3. In the Inspector, ... Read more
Custom Grandle settings are not exported to build.gradle
Steps to reproduce:1. Open user's attached project "case_1227315"2. Navigate to Build settings3. Export the project4. Navigate to Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS