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[Mac] Console window does not maintain focus when the status bar is repe...
How to reproduce:1. Create a new Unity project and make sure the layout does not have a Console window docked anywhere (it must be c... Read more
Camera's depth is ignored when calling Camera.Render() for Render Textur...
How to reproduce:1. Open attached project "Depth Clear Test.zip" and scene "SampleScene"2. Enter play mode3. Observe the Game view E... Read more
UIBehaviour.OnRectTransformDimensionsChange() is called before Awake()
Steps to reproduce:1. Open user's attached project "UnityBugOnRectTransformDimensionsChange.zip"2. Open "SampleScene"3. Enter Play m... Read more
String array element labels are replaced with the values of string attri...
How to reproduce:1. Open the "ActionScene" Scene in the attached "1227932.zip" Unity project2. Select the "Stage" GameObject and nav... Read more
Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometr...
How to reproduce:1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test"2. Enter the Play Mode3. In Hierarchy... Read more
Crash on Animator::CreateInternalControllerPlayable when entering Play Mode
Reproduction steps:1. Open user's attached project "Crash when assigning Animator Controller after modifying Playable Graph"2. Open ... Read more
BoundsInt allPositionsWithin return points when BoundsInt x or y size is...
Steps to reproduce:1. Open the attached project (case_1227811.zip)2. Open SampleScene3. Enter Play Mode Expected result: None of the... Read more
Crash on CreateDirect3D11SurfaceFromDXGISurface when a material in Mesh ...
Reproduction steps:1. Open the attached project ("1227781.zip")2. Open "SampleScene"3. Select "CrashyMeshGO" in the Hierarchy4. In t... Read more
[Shader Editor] "FormatException: Input string was not in a correct form...
Steps to reproduce:1. Open user's attached project "URPDemoProjASE.zip"2. Notice the "FormatException: Input string was not in a cor... Read more
Unselected keyframes move with selected keyframes when they are moved in...
How to reproduce:1. Open the attached "1227651.zip" Unity project2. Open the Timeline window (Window > Sequencing > Timeline)3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS