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Sprites are not displayed in a Tilemap when Sprite Atlas is stored in As...
Steps to reproduce:1. Run user-supplied project Expected: the sprites are all the sameActual: the sprites differ, the sprites on the... Read more
Uninformative error message is thrown when Property's Reference name is ...
How to reproduce:1. Create a new HDRP template project2. Create a PBR Graph (Right-Click in the Project Window, then Create->Shad... Read more
[iOS] [GLES2] Canvas 2D Mask fails
Reproduction steps:1. Open user's attached project in "lapset-eskari-ios-opengles2-problems.zip"2. Build the project with iOS build ... Read more
[Tiny] [WebAssembly] Runtime exception is thrown when concatenation of n...
Reproduction steps:1. Open the attached project ("case_1228388-tinybuild.zip")2. Run "Assets/~BuildSettings/Wasm build"3. Host the b... Read more
[iOS][A8] Only transparents are rendered with URP
To reproduce:1. Clone https://github.com/Unity-Technologies/UniversalRenderingExamples2. Build 'UnityOcclusionDemo' scene for iOS pl... Read more
[Subgraph] Exposed Int with range slider throw Invalid CastFloat error w...
[Issue raised on the forums: https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-5590510] Repro steps:... Read more
Placing removed nested Prefabs back into the Assets folder does not upda...
How to reproduce:1. Open user-submitted project (PrefabBUG.zip)2. Inspect Prefab A in Prefab Mode - it's got a missing child Prefab ... Read more
[Subgraphs] Number of output expressions (0) does not match number of ou...
[Issue raised on the forums: https://forum.unity.com/threads/cant-open-graph-due-to-compile-error.823749/#post-5590510] Repro steps:... Read more
UI Components (Slider, Scrollbar, Toggle) Event 'OnValueChanged' isn't g...
How to reproduce:1. Open the attached project (SliderOnValueChangedBug.zip)2. Open the OnValueChangedBug Scene3. Make sure that Relo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS