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[metal/compute/hlslcc] Significant CPU and GPU frametime regression with...
There are significant performance regression on metal/compute/hlslcc when compared to trunk or 5.4/release: With modified 'Viking Vi... Read more
[OSX] Animations play at a reduced frame rate compared to a previous ver...
How to reproduce: 1. Open attached project (ownCloud)2. Switch Build Target to iOS3. Open scene Globals.unity4. Play the scene- Note... Read more
[IL2CPP] Android build fails to compile with IL2cpp
Steps to reproduce:1) Open the attached project.2) Switch the platform to Android.3) Set the Scripting Backend to IL2cpp.4) Build th... Read more
[Anim] "Reset" on 2D Blend Tree does not reset values
Animator, 2D Simple Directional, Blend Tree, Inspector = Reset option does not reset numerical values of Pos X & Pos Y. repro:-I... Read more
[Editor] After Building and attempting to build again, the editor build ...
[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more
Calling GameObject.Find corrupts hierarchy active states and crashes editor
Prerequisites: to reproduce crash with 5.4 use "case_819525-BugReport17" project and for 5.3.5 use "case_819514-BugReport17" project... Read more
[Shuriken] Calling ParticleSystem.Emit starts playing the particle system
Reproduction Steps:1. Open the project.2. Open the "EmitPosition" scene.3. Play the scene.4. Wait for a couple of seconds for Partic... Read more
Calling GameObject.Find corrupts child Canvas hierarchy active state
How to reproduce: 1. Open the attached project and the "BugScene" in it.2. Expand Main Canvas in the Hierarchy and notice InactiveGa... Read more
Drag selection in scene does not select objects which are not part of la...
1. Open my attached project Drag Selection scene.2. Write "rock" in hierarchy search input field3. Using drag action select all item... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast