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[MacOS] Editor is leaking memory when Aura Camera component is attached ...
Reproduction steps:1. Open the attached project ("1229502.zip")2. Open "SampleScene"3. Press "Enable Aura Preview" in Scene View Exp... Read more
[macOS] Assets cannot be saved if the project name contains certain Unic...
How to reproduce:1. Create a new Unity project with a non-ASCII character in its name(e.g. New Unity Projectś)2. Attempt to use the ... Read more
[Device Simulator] On.Click events are being detected in Device Simulato...
Reproduction steps:1. Open the attached project "DeviceSimDemo.zip"2. In the Project window under "Scenes" folder open "SampleScene.... Read more
Crash on mecanim::CreateValueArray when setting Animator's Controller to...
Reproduction steps:1. Open the user's "David's Adventure in 2D.zip" project2. Load the "HelloWorld" scene3. Select the "End" GameObj... Read more
Performance regression in UnityLinker.exe when building to UWP
How to reproduce:1. Create a new project -> import the attached Assets2. Build for UWP Reproducible with: 2020.1.0a17, 2020.1.0b3... Read more
[XR SDK] [HDRP] XR camera frustum culling is visible when multiple camer...
How to reproduce:1. Open attached project ("Unity-HDRP-VR-SecondCam-FrustrumCull-Issue.zip")2. Open SampleScene scene3. Enter Play m... Read more
Revision anchor cannot resolve branch when path query parameter is used
Reproduction steps:1. Open the user's attached project ("PathQueryParameter.zip")2. Notice that Package Manager cannot resolve the u... Read more
Binding mouse position on an action will override any other bindings eve...
When binding Position of the mouse to an action, the value will always be reported through ReadValue, even if the mouse wasn't moved... Read more
[Vulkan] SSS not working correctly on Vulkan
Versions tested: 2020.1.0b2 + 8.0.1 Steps to reproduce:1) Open attached project, BrokenSSS scene2) In Player settings switch to Vulk... Read more
Specific machines have extremely slow asset Import time
How to reproduce:1. Open attached project "AssetImport.zip"2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS