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[URPTemplate] [Gles3] Custom shader fails to compile on Adreno 306 GPU
Steps to reproduce:1) Download attached project and open in Unity2) Add URP 9.0.0 package from here:https://github.com/Unity-Technol... Read more
[URP] Unable to remove Camera component from MainCamera Prefab
In MainCamera Prefab unable to remove the Camera component, Please refer to the attached video. Steps to repro:1. Create a new proje... Read more
Unity won't open when wireless adapter is disabled in Windows Device Man...
How to reproduce:1. Open Windows Device Manager2. In the network adapters tab select Wireless Adapter and disable it3. Open the atta... Read more
[Android][ShaderGraph][URP] Material added to UI Image Component does no...
Reproduction steps:1. Import the custom package "b123b.unitypackage"2. Open Scene "Scene"2. Build on Android Expected result: Shader... Read more
[Profile Analyzer] Export menu is unclear in relation to Single/Compare ...
Reproduction steps:1. Open attached project "ProfiAnalyze2020.2.zip"2. In Profile Analyzer window, go to the Compare tab then load "... Read more
Profile Analyzer - Saving a capture when no data is loaded results in a ...
How to reproduce:1. Create a new Unity project2. Import the Profile Analyzer package3. Open the Profile Analyzer window4. While no d... Read more
[Animation] Compute Thresholds parameter does not get selected in Blend ...
BlendTree is completely broken when changing the compute Threshold parameter. Unable to select any value from Compute Thresholds dro... Read more
[Shuriken] Particle system window doesn't Minimize and Maximize clicking...
Clicking on the title of Particle system window doesn't Minimize and Maximize however it works when clicked on the Dropdown iconPlea... Read more
GameObject is not culled and can be seen in the Frame Debugger when Came...
How to reproduce:1. Open the attached project's Scene labeled "CullingTest2"2. Open the Frame Debugger (Window->Analysis->Fram... Read more
[Playables] "Animation Start" function is not trigger when SetTime() wit...
How to reproduce:1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"2. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS