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Calling AssetDatabaseExperimental.SetImporterOverride on a new asset tha...
Steps to reproduce: 1. Open attached project "importer_crash.zip"2. In project window, duplicate "t" asset- Editor either freezes or... Read more
[UI Builder] A lot of garbage is being collected when UI Builder inspect...
How to reproduce:1. Open attached project "UIBuilderMoveWindowLagSpike.zip"2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more
[UI Builder] F2 button does not rename highlighted elements in the UI Bu...
How to reproduce:1. Open attached project "UIBuilderMoveWindowLagSpike.zip"2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more
Tile Eraser Tool is not deselected when Shift key is let go of before le...
Reproduction steps:1. Open user's attached project and scene "SampleScene"2. Make sure Tile Palette window is open and select the wh... Read more
Crash on GetCompiledComputeShaderCode when clicking "Show compiled code"...
How to reproduce:1. Open the attached "fp16Test" project3. In the Project window, select "NewComputeShader"4. In the Inspector windo... Read more
[Profile Analyzer] Bar Charts overlaps with scroll bars and marker details
Reproduction steps:1. Open attached project "PAnalize0a5.zip"2. In Profile Analyzer window, Load "capture1.pdata"3. In "Marker Detai... Read more
BeginCameraRender method is one frame behind the BeginFrameRender method...
How to reproduce:1. Open the attached project2. Open the "SampleScene" from the Assets folder3. Make sure that the Scene window isn'... Read more
AIPlanner: Termination rewards generate incorrect code
How to reproduce:1. Open tester-attached project (VacuumRobot.zip)2. See AI.Planner/Terminations/Stop.asset and AI.Planner/Plans/Cle... Read more
[Animation] Parameter name is clipped with slider in Blend Tree
Parameter name clipped is with slider in Blend Tree. Steps to repro:1. Open the attached project.2. Open Cube Animator > Double c... Read more
[Post-Processing] Effects do not display when Postprocessing profile rea...
Post-Processing effects do not display when Postprocessing profile reassign after resetting "Post-process Volume" component Steps to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS