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[VFX Graph] NullReferenceException errors are thrown on clicking on Play...
NullReferenceException errors are thrown on clicking on Play /Pause/Stop button after attaching Target VFX GameObject. Steps to repr... Read more
Mouse coordinates reported as (0,0) until the first move
-error: see title, the old input reports the mouse position correctly from the beginning -repro:--open SampleScene from attached pro... Read more
Selecting an enum item from a long list/array in the inspector results i...
How to reproduce:1. Open attached project "case_1219404-menu_item.zip" and scene "PlayScene"2. In Hierarchy window, select "Directio... Read more
Editor occasionally crashes when docking/undocking the Inspector preview...
How to reproduce:1. Create a new project and open it2. Create a new material and inspect it3. In the material preview's top right, t... Read more
[Profile Analyzer] Using 'Pair Graph Selections' in Compare does not upd...
Reproduction steps:1. Open attached project "ProfiAnalyze2020.2.zip"2. In Profile Analyzer window, go to the Compare tab then load "... Read more
[HDRP] "Show Light by types" drop-down elements do not hide on closing d...
On closing "Show Light By Types" drop-down following properties do not hide:-Show Directional Lights.-Show Punctual Lights.-Show Are... Read more
[HDRP] Volumetric light bias issue near geometry
Reproduction:1) Change manifest2) Open scene Volumetric_bias3) Notice the artifacts near geometry Note: this was spotted by the dev ... Read more
Default Scripting Backend in Universal Render Pipeline template is set t...
Steps to reproduce: 1. Create new project using Universal Rendering Pipeline template2. Open Project Settings and in Player Settings... Read more
Texture importer assigns wrong texture compression formats to lightmap t...
Steps to reproduce: 1. Download and open the attached project2. Open the SampleScene3. Make sure that Auto Generate is disabled4. Ba... Read more
isRootCanvas() method returns True and canvas is considered to be root c...
How to reproduce:1. Open the attached 'project-1231797.zip' project2. Enter Play mode3. Observe the Console window Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS