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Android crash when turning Android Minify to Proguard
Steps to reproduce:1. Open User-supplied project with Android platform2. In Project Settings -> Player -> Publishing Settings ... Read more
[Shader Graph][Android] Voronoi Noise is rendered incorrectly
Reproduction steps:1. Open the attached project "Voronoi Noise.zip"2. Build the project on Android Expected result: Rendered Shader ... Read more
GameObject with a Rigidbody colliding with Terrain causes massive FPS dr...
Reproduction steps:1. Open the project from the attached file "1231998.zip"2. Open "SampleScene" and enter Play Mode3. Inspect FPS i... Read more
[Mobile][Input System] rumble not available for gamepads
-error: gamepad rumble doesn't work with mobile devices ATTN: this is currently not supported by either Android nor iOS themselves (... Read more
Profile Analyzer keyboard commands affect only the last modified Frame R...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[Graphics] Game View Skybox flickers on resizing its Window with Frame D...
On resizing the Game View Window or changing the layout with the Frame Debugger Enabled the Game View Skybox flickers and the memory... Read more
[VFX Graph] Mouse cursor continuously updated on opening Simple Mesh out...
Mouse cursor continuously updated on opening Simple Mesh output visual graph. Steps to repro:1. Open the attached project.2. Select ... Read more
Cloning ActionMap through JSON converts empty paths to NULL which is not...
-error:When adding a binding to an InputActionMap, there is a check to make sure the binding's path is not null:In order to add a pl... Read more
[VFX Graph] ScrollRect area overlapped with title bar in Target Gameobje...
ScrollRect area overlapped with title bar in Target Gameobject window when Debug mode is set to Efficiency. Steps to repro:1. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS