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[Input system] OnPointerExit is not triggered when a UI element interrup...
How to reproduce:1. Open the attached input_report.zip project2. Open the SampleScene and enter the Play mode3. In the Game view dra... Read more
"Unity is already in list" error appears when opening a project
Steps to reproduce:1. Open Unity Hub2. Open an existing project Expected result: Unity Editor is launched with no errorsActual resul... Read more
[macOS] Unity kernel crashes Mac with OpenGL when only Intel Graphics ar...
How to reproduce:1. Open the ("Crash Unity Project.zip") project Expected result: Unity runs fineActual result: Unity crashes the wh... Read more
[Mac] [VFX] Editor freezes on opening subgraph of 'Context ' properties ...
Simple repro steps:1. In the Project Window, create a new subgraph operator2. Open the subgraph operator and drag a noodle from the ... Read more
[Profile Analyzer] Thread Select Tab disappears when returning to it fro...
Reproduction steps:1. Open attached project "ProfAnalyze2020.2.zip"2. In Profile Analyzer window, select "Compare", then load "cap1.... Read more
[Profile Analyzer] Headings in Thread Select menu aren't ordered when cl...
Reproduction steps:1. Open attached project "ProfAnalyze2020.2.zip"2. In Profile Analyzer window, load "cap1.pdata"3. Click on "Thre... Read more
[ShaderGraph] Can't connect a SubGraph to the Master's Position inputs w...
How to reproduce:1. Open the attached project named "Case_1232614"2. Open the UnlitGraph3. Try connecting the subgraph to any of the... Read more
Exceeding the number of shader keywords flood the console with Allocatio...
How to reproduce:1. Open the attached project named "Case_1232610"2. Observe the Console window if no errors are thrown re-import th... Read more
Crash on UnityEngine.Mesh.SetSubMesh_Injected when setting a Submesh of ...
How to reproduce:1. Open attached Project "Case_1232580" and load "SampleScene"2. Press Play Reproducible with: 2019.3.8f1, 2020.1.0... Read more
Multiple Clear (color+Z+stencil) frame buffer causing unnecessary bandwi...
How to reproduce:1. Open SampleScene2. In Assets, select Settings -> ForwardRenderer asset3. Active the FrameDebugger and check t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS