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[iOS] [tvOS] Application.Quit() freezes the Application if UnityWebReque...
Reproduction steps:1. Open user's attached project in "TestUnityWebRequest.zip" (for AppleTV check Notes)2. Build the project for iO... Read more
Crash on Baking with RadeonPro Denoiser
Steps to reproduce: 1. Open the attached CornellBox Project2. Make sure the denoiser is set to RadeonPro on all three options3. Clic... Read more
[ShaderGraph] Shader Graph Main Preview window freezes when property cha...
Reproduction steps:1. Import the provided custom package "New.unitypackage"2. In the Project window under "Shaders/Breathing" open "... Read more
[Mesh Output] The default shader for mesh outputs is not updating the no...
Repro steps:1. Create a new mesh output2. Observe that it is missing the texture field3. Copy-paste the output (or assign a differen... Read more
Assigning Variant prefab asset to the script reference throws error or c...
Steps:1. Open attached project2. Create a Variant out of Base prefab in Assets folder3. Open Variant in Isolation <-- important s... Read more
[Collab] Partial Publish from Project Window does not work and throws an...
Publishing changes from the Project Window fails and throws the following error in the Console:"Couldn't call method ShowToolbarDrop... Read more
[UDP] Information of filling Game details showed up before showing Gener...
Wrong information showed up when Unity Distribution Portal selected in the Project Setting for the very short period of time and the... Read more
[PackMan] Package manager does not refresh/update on package.json change...
How to reproduce:1. Open attached project "PackageJson.zip"2. Open Package Manger3. Click on "pfc Test Package" package (Packages: I... Read more
Greyed out objects in the scene gain extra color and brightness when Sce...
Steps:1. Open attached project2. Load Level2 scene3. Untoggle "Scene Light" and "Skybox" toggles in scene view toolbar4. Select "Env... Read more
ArgumentException thrown after unloading a scene and right-clicking in t...
How to reproduce:1. Create a new project and open it2. Create another scene in the Project window and load it alongside the default ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS