Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.1.1
Issue ID
1233471
Regression
No
[ShaderGraph] Shader Graph Main Preview window freezes when property changes are undone with CTRL + Z
Reproduction steps:
1. Import the provided custom package "New.unitypackage"
2. In the Project window under "Shaders/Breathing" open "breathingGuide01" in Shader Graph
3. Change Vector 1 value to 0.5 and undo the change with CTRL + Z
Expected result: Main Preview window does not freeze when undoing changes
Actual result: Main Preview window freezes when undoing changes
Reproduces on: Shader Graph 7.1.1 (2019.3.0b5), Shader Graph 7.3.1 (2019.3.9f1), Shader Graph 8.0.1 (2020.1.0b5, 2020.2.0a7)
Could not test on 2018.4.20f1 and 2019.3.0b4 (Shader Graph 7.0.1) due to imported Shader Graph console errors
Could not test on 2017.4.39f1 (No package)
Notes:
-Reopening the Shader Graph solves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
Not reproducible from Shader Graph 9.0.0-preview.14