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Need to update the Application icon
The icon of the application needs to be updated. Minor corrections have been applied to it. Read more
New variable field set to default when importing Serialized ScriptableOb...
Reproduction steps:1. Open attached project "ScriptableBug.zip"2. In Project folder, copy the contents of "\NEW" into "\Assets"3. In... Read more
'Cannot edit components on prefab' popup appears multiple times when mul...
How to reproduce:1. Open attached project "MultiplePrefabModifyPopups.zip" and scene "SampleScene"2. In Hierarchy, select multiple p... Read more
Canvas is rendered on top of other GameObjects in every viewing angle in...
How to reproduce:1. Open the project "case_1235078-World_Space"2. Open the scene "SampleScene"3. Modify the viewing angle in the Sce... Read more
[ShaderGraph] Shader loses SRP Batcher compatibility if Texel Size node ...
How to reproduce:1. Open the attached project named "Case_1235070"2. Open the Test shader graph3. Observe the Inspector window which... Read more
Crash when dropping Animator with no layers in the Animator component An...
How to reproduce:1. Open user attached project "cartest.zip"2. Add Animator component to "GameManager" GameObject3. Drag and drop "T... Read more
[Cinemachine] 2D Camera flies away from the target when hitting a confin...
How to reproduce:1. Open the attached project named "Case_1234966"2. Open the Confiners Scene3. Check if the virtual camera "CM vcam... Read more
Using a Grabpass with Vulkan API and Graphics Jobs enabled causes black ...
How to reproduce:1. Open the attached project "1234952.zip"2. Open the "test" Scene3. Build and Run Expected result: player window w... Read more
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce:1. Open attached project ("ConvexHull.zip")2. Open SampleScene scene3. Enter Play mode Expected result: No warning ... Read more
Physics Raycast behaves differently on different platforms
Steps to reproduce:1. Open User-supplied project2. Play the Scene and notice that when the ball goes on a platform in the top left, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS