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[XR Management] Links to docs, changelog, and licenses open in local cod...
Links for docs, changelog, and licenses in the package description window are opening in the local editor rather than "Web Browser" ... Read more
[PS4 [XboxOne] Test scene renders with NaNs
Versions tested 2020.1.0b5 + 9.0.0 (HDRP/staging) Reproducible only on: PS4, Xbox One Steps to reproduce: 1) Checkout https://github... Read more
TMP_SubMeshUI Raycast Target doesn't follow TextMeshPROUGUI Preset Values
How to reproduce:1. Open the attached TextMeshPRO-RaycastTarget-Bug.zip project2. Open the InitScene and Enter the Play mode3. In th... Read more
[VFX] Deleting a property in Spawn System section causes editor to freeze
Deleting a property in Spawn System section of the VFX graph causes the editor to freeze Steps to repro:1. Create anew HDRP template... Read more
NullReferenceExceptions in PreprocessReflectionProbeData
I'm getting a NullReferenceException in PreprocessReflectionProbeData when the stress test project deletes and then regenerates refl... Read more
[HDRP] FormatException thrown on opening "HD Render Pipeline Wizard" window
On opening the "HD Render Pipeline Wizard" window from "Render Pipeline" in the Window menu causes the editor to throws "FormatExcep... Read more
[VFX Graph] Editor throws NullReferenceException in the console when a n...
On creating New Node from "Output Mesh Node" in VFX Graph editor throws NullReferenceException in the console, refer the attached vi... Read more
[2d][Sprite Import] Specific Sprite seems to be cutoff when added into t...
[2d][Sprite Import] Specific Sprite seems to be cutoff when added into the scene Repro Step:1. Open Attached project2. Note that use... Read more
Player crash when calling ReadInt32 from BinaryReader several hundred th...
How to reproduce:1. Open the attached project (1235202.zip)2. Open the Main scene from the Project window3. Open the "Build Settings... Read more
Crash on invoke_void_FunctionBodyBuilder_Value_Value_uint_bool when tryi...
Reproduction steps:1. Open the project attached by the user2. Define "CRASH_BURST" in Scripting Define Symbols (Edit -> ProjectSe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS