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Missing [Serializable] attribute warning is thrown after installing pack...
Reproduction steps:1. Create a new project2. Open Multiplayer Center window (Windows > Multiplayer > Multiplayer Center)3. Sel... Read more
[XRHands] "libUnityOpenXRHands.so is not 16KB-aligned" warning appears w...
Steps to reproduce:1. Create a new project2. Import XR Hands package3. Switch to Android4. Build an APK5. Observe the warning in con... Read more
[Quality Hackweek] Activated Terrain Inspector is active only until the ...
How to reproduce:1. Create and open a new project2. In the Hierarchy, create a 3D → Terrain GameObject, then select it3. In the Insp... Read more
Physics Used Memory keeps growing when GameObject colliders are enabled ...
How to reproduce:1. Open the project “IN-113061_PhysicsMemoryUsage”2. Open the SampleScene3. Open the Profiler (Window → Analysis → ... Read more
Exceedingly long wait on InspectorWindow.Repaint when selecting a large ...
Steps to reproduce:1. Create and open a new project2. Add the “Sample svg” file to the Assets folder3. Click on the added file in th... Read more
Errors are thrown and Inspector's UI element is not drawing when a GameO...
How to reproduce:1. Open the ‘IN-117004' project2. Open the ‘Scene’ scene3. Select the ‘Example’ GameObject in the Hierarchy4. Obser... Read more
ConfigurableJoint's parameters are not saved in the Prefab after Runtime...
How to reproduce:1. Open the attached “IN-115529” project2. In the Project window, find and enter “TestBug“ scene3. Enter Play Mode4... Read more
PhysicsChain should use default PhysicsShape.MoverData
When a PhysicsChain is created, it is not using the default PhysicsShape.MoverData: [https://docs.unity3d.com/6000.3/Documentation/S... Read more
Custom shader causes excessive number of rendering commands
Steps to reproduce: Open the UI Builder and create Add one root element as a container with 10 text elements inside Open the UI Tool... Read more
Popup windows spawn on the incorrect monitor when the Editor is placed n...
Reproduction steps:1. Have at least 2 monitors available for testing2. Set the left monitor scale to 100%3. Set the right monitor sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS