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Armature corruption when importing FBX Binary files exported from Blende...
How to reproduce:1. Open the attached (Debug_FBX.zip) project2. Open the "SampleScene" Scene3. See the "legs_binary" model in Scene ... Read more
Scripts are not automatically recompiled after changing the apiCompatibi...
How to reproduce:1. Open user-submitted project (new test ITuple.zip)2. Open the Project Settings > Player window3. Check that th... Read more
[Terrain Tools] "Download Asset Samples from Asset Store" button is miss...
After install isn't a button anymore for "Download Asset Samples from Asset Store" on the top! You must browse by yourself at Asset ... Read more
[Shadergraph] Undoing "Convert to Subgraph" with multiple outputs result...
Reproduces on Master (c9682135ed) as well as every released version from 8.0.1 to 4.10.0 Repro steps:1. Use a project with Universal... Read more
[BuildReportInspector] Source Assets and Stripping tabs are not working ...
Steps to reproduce:1. Open User-supplied project2. Click on Windows->Open Last Report Expected: the tab: Source Assets has an Aud... Read more
Vector3Field gets obstructed when it is used to represent a Quaternion a...
How to reproduce:1. Open the attached "1237385 repro" project2. Open the "SampleScene" from the Assets folder3. Select the "GameObje... Read more
[macOS] [Xcode] Build & Run does not deploy the application to connected...
1. Create a new project2. Switch Platform to iOS3. Connect an iOS device to your Mac4. Build and Run Expected result: Xcode is launc... Read more
[IMGUI] IK Manager 2D (Script) component is not resetting on selecting R...
On resetting IK Manager 2D (Script) component, the properties are not getting set to the default value. refer attached video Steps t... Read more
Memory leak when Multithreading is enabled for Physics 2D
Reproduction steps:1. Open the "Assets/InitScene" Scene in the attached "case_1237323_package_mods.zip" project2. Ensure that Use Mu... Read more
[Shuirken] NullReferenceException thrown on applying Curve Presets in th...
Selecting default presets in the "Curve Editor" window for "Direction" property of the "Particle System Force Field" object causes t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS