Search Issue Tracker
Fixed in 10.2.X
Votes
0
Found in [Package]
4.10.0
Issue ID
1237396
Regression
No
[Shadergraph] Undoing "Convert to Subgraph" with multiple outputs results in floating edges
Reproduces on Master (c9682135ed) as well as every released version from 8.0.1 to 4.10.0
Repro steps:
1. Use a project with Universal RP
2. Download the attached shadergraph and bring it into your project, and open it
3. Select the two "add" nodes
4. Convert to subgraph, save it
5. Undo
Expected results: there should be no floating edges
Actual result: there will be a floating edge behind the "add" node on the left (move it out of the way to see it)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively
- [Linux] Low project loading speed when using Ubuntu 24.10
- [VFX Graph] URP ShaderGraph integration issue with VFX and Fog.
- The Editor is slowed down when a Volume Profile with many Overrides is open in the Inspector window
- Lightmap "View" button is not symmetric and has an empty space
Add comment