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Visual Scripting Sticky Notes Title text highlight goes outside of Stick...
Reproduction steps:1. Create a new project2. Create > Visual Scripting > State Graph3. Double-click on the newly created asset... Read more
Memory usage rises when switching scenes with GRD
Reproduction steps:1. Open the attached “IN-117955” project2. Open the Build Profiles window (File > Build Profiles)3. Enable the... Read more
Game view and UI Builder preview renders UI elements differently when us...
Steps to reproduce:1. Open attached project “TextureMissmatch”2. Observe in the Game view window the green bar and the gradient3. Op... Read more
[Quality Hackweek] Terrain Brush Size value is not serialized after dese...
How to reproduce:1. Create a new project2. In the Inspector, click the hamburger menu icon at the top-right of the window and select... Read more
Unity Services are not disabled and cause longer build times when the pr...
How to reproduce:1. Create and open a new local (disconnected from Unity Cloud) project in Unity Hub2. Build and run the project, th... Read more
"NullReferenceException" is thrown when setting a long string in TMP wit...
Reproduction steps:1. Open the attached “IN-116521.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console and... Read more
TextMeshPro text is misaligned when alignment is set via script
How to reproduce:1. Open the “IN-115640_TMProAlignmentBug“ project2. Open the “Assets/Scenes/TMPAlignmentIssue” Scene3. Enter Play M... Read more
Play Mode Scenarios are not ordered correctly
Reproduction steps:1. Create a new project2. Open Package Manager (Windows > Package Management > Package Manager)3. Install M... Read more
A duplicate of a Label is created when renaming a Label to a New Name in...
How to reproduce:1. Open the “AddressablesDemo.zip“ project2. Navigate to the “Window > Asset Management > Addressables > G... Read more
Cinemachine Assets are not selected/highlighted when created in Project ...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Open Package Manager window3. Find and Install “Cinemac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS