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[HDRP] Editor crashes on opening Look Dev window
On opening the Look Dev window in an HDRP project, Look Dev window starts blinking for some time and Editor crashes later. Refer the... Read more
[Linux] Editor crashes at vk_optimusGetInstanceProcAddr when selecting a...
How to reproduce:1. Open the user attached project (New Unity Project (1).zip)2. In the Scene view click on the rounded white cube R... Read more
[URP] Colors slightly differ with Post-processing on and off
How to reproduce:1. Open the attached "URP_PostProcessing_ColorBug.zip" project2. Open the "SampleScene"3. Open the "Main Camera" Ga... Read more
[Visual Effect Graph] Editor freezes on enabling the "Exposed" parameter...
After opening the category window from New VFX Graph, select any available properties (ex.AnimationCurve). On expanding selected pro... Read more
[Visual Effect Graph] Text is getting clipped in Initial Event Name Text...
Lower case alphabets are getting clipped in Initial Event Name Textbox of Visual Effect component. Refer the attached gif Steps to r... Read more
[Profiler] Switching Profiler Target Mode from 'Editmode' to 'Playmode' ...
Switching the Profiler Target Mode between 'Editmode' and 'Playmode' from the Preferences window does not reflect on opening the Pro... Read more
Scriptable Asset values reset when the project is restarted
Steps to reproduce:1. Open user attached project "Template Project.zip"2. In the top menu create an Asset GD Advertisement ->SetU... Read more
[Ubuntu] Editor Freezes when Deep Profiling is enabled with Profiler set...
In Editor mode enabling the Deep Profile feature in the profiler causes Unity to become Freeze, The crash reporter does not appear, ... Read more
[iOS] Game view Control bar lacks the Display dropdown when platform is ...
How to reproduce:1. Open any Unity project2. Switch platform to iOS in Build Settings3. Observe the Game view Control bar Expected r... Read more
[iOS] Force quitting Application while there is another view controller ...
1. Open project in "AdMobCrash.zip"2. Build for iOS3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project ge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS