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Mouse device button paths are missing in the New Input System
How to reproduce:1. Open the SampleScene in the attached "New Unity Project.zip" Project2. Enter Play Mode3. Press Left Mouse Button... Read more
Crash with __pthread_kill + 10 when debugging with Rider
How to reproduce:1. Open the attached Rider_Debugger_Crash.zip project2. Open Scenes/Main3. Open Scripts/TestScript with Rider4. Att... Read more
Editor crashes on mono_log_write_logfile when attaching a debugger and t...
Reproduction steps:1. Open the attached project "case_1231344_repro.zip"2. Enter Play mode3. Open any script with Visual Studio 2019... Read more
AssetDatabase.CreateAsset generates uneccessary content into a text file...
Reproduction steps:1. Open the project from the attached file "1241343.zip"2. In the toolbar go to Custom > TextTest3. From Asset... Read more
Terrain normals produce artifacts when connecting neighboring Terrain us...
How to reproduce:1. Open the attached "1241302 repro"project2. Open the "SampleScene" from the Assets folder3. Enter Play Mode Expec... Read more
Graphics.DrawProcedural crash on pre-SSE4.2 CPUs
See https://forum.unity.com/threads/case-1241288-creating-texture3d-asset-causes-editor-crash.875782 -- the actual reason has nothin... Read more
Crash when performing step over
Crash when performing step over 1. What happenedAttempted to step over: await UniTask.DelayFrame(10); and the editor crashes due to ... Read more
[WebGL] No warnings/errors are thrown in Editor or WebGL build about Vid...
Reproduction steps:1. Open the attached project ("case_1241263-VideoClipWarning.zip")2. Open the repro scene ("SampleScene")3. Notic... Read more
[Universal RP] warnings spam console: Property exceeds previous array si...
Steps to repro:1. open attached repro project(or make a new Universal template project and add some point lights under an empty call... Read more
[XR][XR Interaction Toolkit] Controller connection interruptions disable...
Repro steps:1. Open attached project2. Build and Run on Android3. After the app launches connect the headset to an Oculus Link suppo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS