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[OOPP] Standalone Profiler records Editor performance when it's switched...
How to reproduce:1. Create a new project with the default 3D template2. Open Window->Analysis->Profiler (Standalone process)3.... Read more
[Editor Constraints] ScaleConstraint gets ignored on axes that are set t...
How to reproduce:1. Open the attached project "1243185.zip"2. Open the "SampleScene" Scene3. Select GameObject "Parent (0.5 X Scale)... Read more
Sprite Packed image is blank in loaded AssetBundle after Editor re-focus
How to reproduce:1. Open the attached (unity_assetbundleTest2019.zip) project2. Open the "BundleLoadTest2" Scene3. Enter the PlayMod... Read more
Current Audio Mixer Snapshot Not Selected when played
How to reproduce:1. Open the attached AudioTest.zip2. Open Test Scene and Enter the Play mode3. Go to Menu bar/Window/Audio/open Aud... Read more
AssetPostprocessor cannot reliably use DependsOnSourceAsset(), causing i...
How to reproduce:1. Open the attached TextureReImportTest.zip project2. In the Project pane, right-click on Assets and select Reimpo... Read more
Enhancer package bypasses dark theme entitlement
- Open the attached project- Ensure you have a personal edition.Help -> Manage License.Return license.Ensure you can't change ski... Read more
MissingReferenceException is thrown in the Play mode
How to reproduce:1. Open the attached repo-812099.zip project2. Enter the Play mode Expected: no errors in the Console window Actual... Read more
Editor lags/drops in performance with EditorApplication.Internal_CallUpd...
Reproduction steps:1. Open attached project "CustomInspector.zip"2. Enter Play Mode3. Observe Profiler window Expected result: No dr... Read more
Custom AssetImporterEditor Script throws errors when selecting a texture
How to reproduce:1. Open the attached "1243035 repro" project2. Select "NewImage.png" from the Assets > AdvancedTextureImporter &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS