Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.4
2020.1.0b7
2020.2
Issue ID
1243046
Regression
No
Editor lags/drops in performance with EditorApplication.Internal_CallUpdateFunctions()
Reproduction steps:
1. Open attached project "CustomInspector.zip"
2. Enter Play Mode
3. Observe Profiler window
Expected result: No drop in performance
Actual result: Significant drop in performance
Reproducible with: 2019.4.5f1, 2020.1.0b7, 2020.1.0b12, 2020.2.0a11
Could not test with: 2018.4.25f1 (project breaks)
Note:
Issue does not reproduce when deep profiling is enabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
- Lighting generation freezes the Editor during the Global Illumination Post Processing stage when baking lighting on certain systems
- "EndLayoutGroup: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed
- GameObjects with Local Volumetric Fog Component and Fog Volume Shader Graph produce numerous render errors when there are more than 300 of them generated in the Scene
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b13 and 2020.2.0a12