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Imroved Prefab] Override indicator(Blue line) appears misaligned on Mode...
Imroved Prefab] Override indicator(Blue line) appears misaligned on Mode property in "Sky and Fog Volume" prefab instance. Override ... Read more
[2d] Text of the bone added in "Bone Influences" list overlaps with its ...
In Skinning Editor when bones are added in the Bone Influence window, the topictopic of the bone overlaps with the "Bone Influence" ... Read more
[Profile Analyser] Ranges on Tooltip in Compare Distributions have 2 to ...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer (Window->Analysis-> Profile Analyzer)3. In... Read more
Foldout click area does not align with the foldout arrow image
Steps to reproduce:1. Open attached project2. Assets -> New Avatar -> Transform3. Try to expand Foldout while clicking on the ... Read more
[HDRP] MSAA + R16G16B16A16 precision artifacts
1) Download project https://github.com/Unity-Technologies/AmalienborgPalace2) Open Palace scene3) Enable MSAA in the HDRP asset4) En... Read more
[HDRP] Assertion failed on expression error is thrown on pressing CTRL +...
Assertion failed on expression error is thrown on pressing Cntrl+Z after removing component on Reflection Probe prefab. Steps to rep... Read more
[Improved Prefab] Blue highlight is missing on changing Mode property in...
Blue highlight is missing on changing Mode property in Custom Volume Pass prefab. Steps to repro:1. Create a new HDRP Project.2. Hie... Read more
[SerializedReference][Prefab]Unable to apply changes on Custom Pass pref...
-Unable to apply changes on Custom Pass prefab instance in Overrides window.-ApplySingleProperty copy state error: SerializedPropert... Read more
"Handles.Repaint called outside an editor OnGUI" error is thrown when fo...
How to reproduce:1. Open the attached project2. In the Project Window, select the Avatar Mask Asset3. In the Inspector, click the fo... Read more
[HDRP] Planer Reflection preview window flickers on hovering the mouse w...
Planer Reflection preview window flickers on hovering when Clear Mode is set to none in Capture settings. Steps to repro:1. Create a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS